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FAST Announcements: NASCON' 06 - Shaping The Future April 30-May 1 (Islamabad)

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NASCON' 06 - Shaping The Future April 30-May 1 (Islamabad) 

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You would be pleased to know that true to its tradition, National University of Computer and Emerging Sciences proudly presents another year of NASCON, the All Pakistan IT, Business & Engineering Gala, at FAST-NU, Islamabad Campus on April 30th and May 1st 2006.
 NASCON 06 includes, in addition to the software and engineering projects, activities like speed programming, quiz competition, engineering problem solving competition, gaming competition, movies/songs competition, and creative poster competition for different age groups. Seminars by eminent professionals will also be given on the current trends in Engineering, Information Technology and Business.
 A Brief Description of each of the events is as under:
 1. Software Project Competition
 The Software Competition serves the purpose of exposing young software developers to a wider audience, to encourage and bring their latent talents to the fore as well as allow IT Professionals to gauge the quality of software development being attained at the academic level. NASCON 2006 though has the added dimension of competition from all over Pakistan, which will thrust the various participants into a stringent and healthy competition.
 2. Engineering Project Competition
 This contest invites students from different universities to bring and display their real world engineering projects. All these projects would be pitted against each other and the best project would be selected among them.
 3. Dynamic Programming Competition
 The contest pits teams of three university students against eight or more complex, real-world problems, with a grueling five-hour deadline. Huddled around a single computer, competitors race against the clock in a battle of logic, strategy and mental endurance.
 Teammates collaborate to rank the difficulty of the problems, deduce the requirements, design test beds, and build software systems that solve the problems under the intense scrutiny of expert judges. For a well-versed computer science student, some of the problems require precision only. Others require a knowledge and understanding of advanced algorithms. Still others are simply too hard to solve - except, of course, for the world's brightest problem-solvers.
 4. Engineering Problem Solving
 The contest pits teams of three university students against eight or more complex, real-world engineering problems, with a grueling five-hour deadline. Huddled around a single computer, competitors race against the clock in a battle of logic, strategy and mental endurance.
 Engineering problems fall into five categories i.e. Electronic Circuits, Embedded Systems, Signal Processing, Communication and Logic Circuits.
 Teammates collaborate to rank the difficulty of the problems, deduce the requirements, design test beds and simulate the results using Simulators Matlab, Pspice, Keil and ModelSim. The problems will be solved under the intense scrutiny of expert judges. For a well-versed engineering student, some of the problems require precision only. Others require a knowledge and understanding of advanced engineering concepts. Still others are simply too hard to solve - except, of course, for the world's brightest problem-solvers.
 5. Harvard Case Simulation
 The goal of the Competition is to challenge the business students in terms of their cognitive abilities towards becoming business leaders of tomorrow. We believe that the case method is by far the most powerful way to learn the skills required to manage, and to lead. Experience is the best teacher—and the case method packs more experience into every hour of learning than any other instructional approach. That’s why it forms the basis of learning at many universities around the world. Judgment and experience lie at the very core of managerial success.
 The case method forces students to grapple with exactly the kinds of decisions and dilemmas managers confront every day. In doing so, it redefines the traditional educational dynamic in which the professor dispenses knowledge and students passively receive it. Under the skillful guidance of a faculty member, they work together to analyze and synthesize conflicting data and points of view, to define and prioritize goals, to persuade and inspire others who think differently, to make tough decisions with uncertain information, and to seize opportunity in the face of doubt.
 Pioneered by HBS faculty in the 1920s, the case method began as a way of importing slices of business reality into the classroom in order to breathe life and instill greater learning into the lessons of management education.
 6. Game Theory Competition
 Game theory is a virtual stock market trading competition. It’s a one day activity comprising of 5 hrs trading session. Any team wanted to go into transaction at a particular rate of any stock will have to request the broker for it. Every team will be provided with a PC connected to the KSE which would show the live data of KSE. On the basis of this data, teams will be allowed to order their purchases/sales. This activity will generate a mock trading session of KSE with all the rules and regulations from the real investment markets. Each team will be allowed to utilize the funds of a maximum of Rs.2 million and the team which will maximize that initial investment by the end of that session would be declared winner. Like real life each transaction would also cost brokerage, thus to stimulate all real life hindrances which investors face in real life.
 7. Quiz Competition
 NASCON’s Quiz Competition is a co-curricular activity aiming to test IQ, confidence sharpness and promptness of students. It acquaints them with different dimensions of Computer Science. The quiz competition also gives the students an opportunity to interact with the students of different universities.
 8. Gaming Competition
 Frag Fest Gaming Competition 2006 is the second competition of its kind in FAST-NU Islamabad. Pertaining to the success of the last event the gaming society at FAST-NU is holding another gaming competition. The aim of this competition is to provide all the professional and amateur gamers in Pakistan a platform where they can compete in their respective games and show their skills to other fellow gamers. Gamers from all over Pakistan interact and get to know about each other in such events. Through this event we want to promote the gaming industry in Pakistan which is already a rising force and promote the concept of professional Gaming.
 9. Poster Competition
 The poster competition creates an opportunity for children to portray their ideas in general, and about the IT sector. They will have a chance to use their creative imagination and depict the world they deem to live in, in their future. It will also provide a way for children to build their concepts about the IT sector, meet new people with similar interests and know more about the opportunities the IT sector has to offer.
 The idea behind this competition if to get a glimpse of out coming generation, their views and understanding about life in general and about the IT field in specific.
 10. Movie/Song Video Competition
 Pertaining to the success of the last event FAST-NU is holding another Movie/Song Video Competition. This event challenges the creativity and movie making abilities of talented students. You have to make an original video of a song or your own storyline of a movie. Participate in this event and make Hollywood special effects look little.
 For Further Details and to learn about procedures of getting registered for the above mentioned events kindly visit our website:
 http:\\www.nascon.org.pk

Expires

5/1/2006 
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Created at 4/23/2006 8:29 AM  by Ahmad Malik 
Last modified at 4/23/2006 8:29 AM  by Ahmad Malik